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Yesterday, I released Picture Switcher 2.0. I have been working for months on this new version, and it’s a bit strange to me to actually be finished with it. Not that one is ever really “finished” with a software product.
My release even proved that - all my testing and those of my testers had no problems, but when I finally released it out into the wild there were some people for whom Picture Switcher would crash on launch. Just goes to show that all the planning in the world doesn’t always work out the way one wishes it would. I’ve spent the last day tracking down the problem and have just released 2.0.1 to fix the problem.
So, the big news is that I’ve decided to charge for this version. It’s never easy to make a freeware program into shareware. I’m sure I’m already getting a lot of grumbles about it. Some people are probably planning on saving the old (free) version. Hey, that’s fine, if that’s what you want to do. I felt it was time for me to step up my software. I would like to do this as my job. I absolutely love writing code. This is step one toward that goal. Does this mean that I’m suddenly going to make all of my applications shareware? No. At the moment, I don’t have any plans to do so. I do reserve the right to change my mind about it, of course, but rest assured if I do for any of them they will have more features than they currently do.
With all of the new features that Picture Switcher is now packing, I feel it is worth it. Originally, I had planned to sell it for a lower price for a week, but with the problems with Picture Switcher crashing I pushed it back two more days - so now it is on sale for $20.00 through October 3, 2007 11:59 PM EDT. Consider the price something between an upgrade and an initial pricing, since there is no way I’d have to verify if someone was a previous user of Picture Switcher. If you’re new to it, well welcome.
I do hope everyone enjoys the new features, and know that I have even more planned for future versions. I had to force myself to freeze adding new features back in May because I would never have finished working on it otherwise.
I’m curious to hear everyone’s reactions to this release. Feel free to comment.